UMA Martial Arts Maneuvers
by Sixten Otto, from Steve Long's Ultimate Martial Artist

Hand-to-Hand Maneuvers

Maneuver OP REF DEX Damage/Effect
Ballestra 5 +2 -2 STR+4 Strike; requires Move at start of Phase
Basic Strike 3 +1 +0 STR+2 Strike
Breaking Throw 5 -2 -2 Grab one limb; 2DC HKA, Disable; target falls
Choke Hold 4 -2 +0 Grab one limb; 2DC NND(2)
Counterstrike 4 +2 +2 STR+2 Strike; must follow Block
Crush 4 +0 +0 STR+4 Strike; must follow Grab
Defensive Block 5 +1 +3 Block; Abort
Defensive Strike 5 +1 +3 STR Strike
Defensive Throw 3 +1 +1 Block; STR Strike; target falls
Takeaway Throw 5 -1 -2 Grab one weapon, +3 STR to Take it away; target falls
Eye Gouge 4 -1 -1 2 Phase Sight Group Flash
Fast Strike 4 +2 +0 STR+2 Strike
Flying Dodge 5 +4 Dodge all attacks; Abort; may follow Run
Flying Tackle 3 +0 -1 STR+v/10 Strike; you and target fall; may follow Run
Grappling Throw 3 +0 +2 STR+2 Strike; target falls; must follow Grab
Joint Break 5 -1 -2 Grab one limb; 2DC HKA, Disable
Joint Lock/Throw 4 +1 +0 Grab one limb; 1DC NND(3); target falls
Killing Strike 4 -2 +0 2DC HKA
Killing Throw 5 -2 +0 2DC HKA; target falls
Legsweep 3 +2 -1 STR+1 Strike; target falls
Martial Block 4 +2 +2 Block; Abort
Martial Disarm 4 -1 +1 Disarm, +2 STR to Disarm roll
Martial Dodge 4 +5 Dodge all attacks; Abort
Martial Escape 4 +0 +0 +3 STR against Grabs
Martial Grab 3 -1 -1 Grab two limbs, +2 STR for holding on
Martial Strike 4 +0 +2 STR+2 Strike
Martial Throw 3 +0 +1 STR+v/10; target falls
Nerve Strike 4 -1 +1 2DC NND(1)
Offensive Strike 5 -2 +1 STR+4 Strike
Passing Strike 5 +1 +0 STR+v/10 Strike; may follow Run
Reversal 4 -1 -2 Escape, +3 STR to Escape; Grab two limbs
Root 4 +0 +0 +3 STR against Shove; Block; Abort
Sacrifice Disarm 4 +2 -2 Disarm, +2 STR to Disarm roll
Sacrifice Lunge 4 +2 -2 STR+v/10; may follow Run
Sacrifice Strike 5 +1 -2 STR+4 Strike
Sacrifice Throw 3 +2 +1 STR Strike; you and target fall
Shove 4 +0 +0 +3 STR to Shove
Takeaway 5 +0 +0 Grab one weapon, +2 STR to Take it away
Takedown 3 +1 +1 STR Strike, target falls
Weapon Bind 4 +1 +0 Bind, +2 STR to Bind


Ranged Maneuvers

Maneuver OP REF DEX Rng Damage/Effect
Defensive Shot 3 -1 +2 +0 Strike
Distance Shot 5 +0 -2 +6 Strike; happens at end of Phase
Far Shot 5 +1 -1 +4 Strike
Offensive Shot 4 -1 -1 +0 Strike; +4DC
Quick Shot 4 +1 +0 +0 Strike; +2DC
Ranged Disarm 3 -1 +0 +0 Disarm, +2 STR to Disarm roll
Trained Shot 4 +0 +0 +2 Strike; +2DC
Trip 3 -1 +0 +2 Target falls


©Copyright 1997 Sixten Otto